I returned this week to the last of the first three BONES I selected to begin this project with: Galladon the Wizard, show in the center of the photo below. I must admit I had been putting this figure off because of the complicated nature of the sculpt, with it's many layered robes, big overhanging hat, and scroll. Unfortunately, this figure lived up to my worries, and was a very difficult figure to paint for a couple of reasons; first is the aforementioned large floppy hat which makes painting the back of the head and the shoulders very difficult, and secondly is the long beard which is not sculpted directly to the chest but actually hangs out a few millimeters from it. I assume the head was cast as a separate piece and glued to the body to allow such an undercut. Anyway, this large protruding beard, made painting the chest, belt, and his right arm very difficult. None the less, I began; figuring the way to go was small steps. Working a little on the figure then switching to something else, and then coming back to it.
I did no prep work on this figure other than gluing it onto a black-primed fender washer. I began, as I usually do with the flesh. I painted his face and hands with Americana 'Shading Flesh' and then gave it a wash with Windsor Newton 'Peat Brown' ink.Then I did some highlights with the 'Shading Flesh' color again. Next, I did his outer robe with Apple Barrel 'Apple Blue Spruce' and his hooded cape with Apple Barrel 'Apple Scotch Blue'. When these had dried, I gave both a wash with Iron Wind Metals ' Deep Turquoise' ink, and then went back and did highlights with the base colors with a little Americana 'Buttermilk' mixed in. Next step was to do the under robe in Games Workshop 'Enchanted Blue', followed by a wash of IWM "Dark Blue' ink. Afterwards I did some highlights with the 'Enchanted Blue' with some of the 'Apple Scotch Blue' mixed in.
Figure 5 of 264: Complete