I don't own a lot of appropriate terrain, but I have run a number of Christmas Wars games in the past, so had a bit of scenery I could press into service along with some generic ruined brick buildings.
|An overview of the table. The Illusionist's forces entered from the near side, and the Necromancer's from the far side.|
For the Illusionist picked the following spells: Teleport, Glow, Monstrous Form, Mind Control, Push, Heal, Fast Act, and Grenade. For the Necromancer I selected: Bone Dart, Raise Zombie, Steal Health, Familiar, Decay, Imp, Awareness, and Telekinesis. Cutting up, sorting, and selecting all the spell cards took a bit of time. Before the game the Necromancer was able to both raise a Zombie, and get a Familiar.
|Team Illusionist: The Illusionist, his Gnome Apprentice, Lady Templar, Dwarf Knight, and Ranger|
|Team Necromancer: The Necromancer's Toad Familiar, The Necromancer, his Apprentice, 2 Infantry, 2 Archers, Man-At-Arms, Thief, and Zombie|
I likewise split the Necromancer's forces. He and his apprentice, along with the Man-At-Arms, and the female Infantry and Archer started by the statue seen in the upper right corner of the table in the photo at the top. While his other Infantry and Archer, along with the Thief and the Zombie started by the blue crystal in the upper left corner of the table in the photo at the top.
In the first turn the Necromancer's side won the initiative. He moved forward to the cover of some ruins, and then cast his Awareness spell to gain a +1 initiative bonus for the rest of the game. His soldiers that stared within 3" advanced as well. The female Infantry then picked up a treasure, the female Archer moved to cover in some ruins, the Man-at-Arms moved towards some other treasure.
The Illusionist now activated, and he and his Templar and Knight moved into the graveyard. At that point the Illusionist spotted the Necromancer's female Infantry holding the treasure and did a Mind Control spell on her, rolling a 19. She failed her Will test and became controlled by the Illusionist. The Templar picked up some treasure, and the Knight moved towards another treasure.
The Necromancer's Apprentice then moved forward to the cover of some ruins. Then the Illusionist's Apprentice and the Ranger advanced to the two-story ruins. The Apprentice then Teleported up to the second floor, and the Ranger climbed up after her.
During the Soldiers phase, the Necormancer's other Infantry and Archer along with the Thief all advanced into some nearby ruins, where the Thief picked up another treasure. The Illusionist then moved the Female Infantry he now mind-controlled towards his side of the table. In the Creature Phase, the Zombie lumbered forward.
|Meanwhile, the Illusionist finds himself a good position to cast spells from while the Templar carries some treasure urns to the rear, and the Knight moves toward a treasure chest near the statue.|
|The Knight and Infantry fight, as the Necromancer's support moves up.|
|The Templar and Illusionist battle the other Infantry; as the Dwarf Knight now finds himself facing the Necromancer's Man-At-Arms. A Zombie and Imp move up behind the Knight.|
At the that point the Illusionist and his Templar knew their cause was lost and decided to leave the field of battle to to the Necromancer.
|The Illusionist and Templar survey the situation and decide to call it a day.|
I'm also not fully convinced I want to commit to the winter theme. I can see doing a "Watergrave" variant, with a rising of Atlantis type of setting; and being able to use a lot of the more temperate figures and scenery in my collection. Knowing me though, I'll probably end up doing both. :)