Rob set up a nice looking table with some sort of ancient stone heads guarding a hilltop. Perhaps some ancient burial ground I was guarding from treasure hunters?
For our first game I decided to build a warband around some of my newly painted translucents. So I decided on a force consisting of: 1 Spectre, 1 Ghost, 2 Superior Skeleton Archers, 1 Skeleton Warrior, 1 Superior Skeleton Warrior (I used the Lionman skeleton stats from the rulebook), and 1 Fire Elemental. This gave me a group of rather mediocre troops, most having a Combat score of 2, and Qualities of 3+ and 4+. My best weapons were the Spectre with its Terror attribute and the Fire Elemental with it's 4+ Combat score, and short range shoot.
Rob chose a warband of assorted Human fighters, archers and a Magic User. He had one figure with the Leader ability in the mix, who effectively brought his warband's Quality down to a 2+ (Lower Quality is better in SoBaH).
|Team Undead: Spectre, Ghost, a pair of Superior Skeleton Archers, a Skeleton Warrior, a Superior Skeleton Warrior, and a Fire Elemental|
It didn't help things that I badly mishandled the warband from the get go. The Ghost proved to be useless with a Quality 4+ and a Combat of only 1. It seldom activated, and lingered about waiting to pile on to another combat, which never happened. I really didn't know what to do with the Spectre either, with it's Combat score of 2+. It wasn't until halfway through the game that I realized the way I should be using it was to pin an enemy with one of my other units, and then charge it with the Spectre; thus forcing it to take a morale check (because of the Spectre's Terror attribute) and possibly causing it to flee from combat giving the figure it was fighting a free, and lethal, hack.
|Rob advances his troops.|
|My Spectre's big chance. It knocks the enemy down, but subsequently has such poor activation rolls that the enemy is able to stand up and knock it down in return before it can react.|
This will be a short report, as I must say up front, I do not think I have ever had a game go bad for me so quickly.
|Team Orc: (Back row) Orc Warchief, 3 Savage Orcs, 1 Superior Orc Archer, (front row) Goblin Elite Archer, 2 Goblin Warriors, and 2 Spider Swarms (I used the centipede swarm stats from the rulebook)|
So, on my first turn, I get about half of my stuff activated including an Orc Spearman who is pointed up as a Savage Orc. He gets two successful activation rolls and races forward. After my second mixed result activation, the Spearman is about a move out front, with everyone else following up at various stages.
|The beginning of the end: the Orc Spearman goes charging forth.|
|The end. The spear Orc meets a Grusome Death as his clanmates look on in horror, possibly wetting themselves and crying like babies, before running off the table.|
To read an account of the battles from the other side of the table, visit Rob's blog: The Sharp End of the Brush